Day 1 Introduction to System Design

What is System Design?

System design is the process of defining the architecture, components, and interfaces of a system to satisfy specific requirements. It involves making high-level choices about how a system should function and how its components will interact with one another.

Key Concepts in System Design:

  1. Scalability:

    • Scalability refers to a system's ability to handle growing amounts of work or its potential to expand to accommodate that growth.

    • Types of scalability:

      • Vertical scaling (scaling up): Increasing the capacity of a single machine (e.g., adding more CPU or memory).

      • Horizontal scaling (scaling out): Adding more machines to distribute the load.

  2. Reliability:

    • Reliability is the system’s ability to operate continuously without failure.

    • Strategies to improve reliability:

      • Redundancy: Having backup components in case of failure.

      • Replication: Duplicating services or data across multiple servers.

  3. Availability:

    • Availability is the percentage of time a system is operational. It depends on the system’s ability to remain functional even in the face of failures.

    • High availability (HA): A system designed to operate continuously without failure for a long time.

  4. Performance:

    • Performance refers to how quickly a system responds to requests.

    • Factors that affect performance:

      • Latency: Time taken to process a request.

      • Throughput: Number of requests a system can handle in a given period.

  5. Maintainability:

    • Maintainability is how easy it is to update and improve a system over time. Clean code, modular architecture, and clear documentation all contribute to maintainability.

  6. Consistency, Availability, and Partition Tolerance (CAP Theorem):

    • CAP theorem states that it is impossible for a distributed system to simultaneously provide all three guarantees:

      • Consistency: Every read receives the most recent write.

      • Availability: Every request receives a response, even if it's not the most recent one.

      • Partition Tolerance: The system continues to operate despite network partitioning (communication failures between servers).

  7. Trade-offs in System Design:

    • System design involves making trade-offs between various properties (e.g., scalability vs. consistency, performance vs. reliability).


Steps to Approach System Design Problems:

  1. Understand the Requirements:

    • Clarify functional and non-functional requirements (e.g., performance, scalability, reliability).

    • Identify constraints (e.g., latency, throughput).

  2. High-Level Architecture:

    • Break down the system into components (e.g., client, server, database).

    • Identify the communication between components.

  3. Key Design Decisions:

    • Decide on data storage (SQL or NoSQL, distributed database).

    • Choose communication protocols (e.g., REST, gRPC, WebSocket).

    • Think about caching, load balancing, and replication strategies.

  4. Component Design:

    • Detail the internals of each major component (e.g., how the database or API layer works).

    • Focus on data flow and interactions between components.

  5. Scale the Design:

    • Plan for how the system will scale as traffic increases (e.g., through sharding or load balancing).

    • Consider strategies for failure recovery and replication.


Common System Design Patterns:

  1. Microservices Architecture:

    • Breaking down a system into small, independently deployable services that communicate over a network.

  2. Monolithic Architecture:

    • A single unified codebase where all components of the system are packaged and deployed together.

  3. Client-Server Architecture:

    • A structure where the server provides services, and the client makes requests.

  4. Master-Slave Architecture:

    • A design where one node (the master) directs the operations, and other nodes (slaves) follow its instructions.

  5. Event-Driven Architecture:

    • A system where components react to events, promoting loose coupling and scalability.


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