Day 1 Introduction to System Design
What is System Design?
System design is the process of defining the architecture, components, and interfaces of a system to satisfy specific requirements. It involves making high-level choices about how a system should function and how its components will interact with one another.
Key Concepts in System Design:
Scalability:
Scalability refers to a system's ability to handle growing amounts of work or its potential to expand to accommodate that growth.
Types of scalability:
Vertical scaling (scaling up): Increasing the capacity of a single machine (e.g., adding more CPU or memory).
Horizontal scaling (scaling out): Adding more machines to distribute the load.
Reliability:
Reliability is the system’s ability to operate continuously without failure.
Strategies to improve reliability:
Redundancy: Having backup components in case of failure.
Replication: Duplicating services or data across multiple servers.
Availability:
Availability is the percentage of time a system is operational. It depends on the system’s ability to remain functional even in the face of failures.
High availability (HA): A system designed to operate continuously without failure for a long time.
Performance:
Performance refers to how quickly a system responds to requests.
Factors that affect performance:
Latency: Time taken to process a request.
Throughput: Number of requests a system can handle in a given period.
Maintainability:
Maintainability is how easy it is to update and improve a system over time. Clean code, modular architecture, and clear documentation all contribute to maintainability.
Consistency, Availability, and Partition Tolerance (CAP Theorem):
CAP theorem states that it is impossible for a distributed system to simultaneously provide all three guarantees:
Consistency: Every read receives the most recent write.
Availability: Every request receives a response, even if it's not the most recent one.
Partition Tolerance: The system continues to operate despite network partitioning (communication failures between servers).
Trade-offs in System Design:
System design involves making trade-offs between various properties (e.g., scalability vs. consistency, performance vs. reliability).
Steps to Approach System Design Problems:
Understand the Requirements:
Clarify functional and non-functional requirements (e.g., performance, scalability, reliability).
Identify constraints (e.g., latency, throughput).
High-Level Architecture:
Break down the system into components (e.g., client, server, database).
Identify the communication between components.
Key Design Decisions:
Decide on data storage (SQL or NoSQL, distributed database).
Choose communication protocols (e.g., REST, gRPC, WebSocket).
Think about caching, load balancing, and replication strategies.
Component Design:
Detail the internals of each major component (e.g., how the database or API layer works).
Focus on data flow and interactions between components.
Scale the Design:
Plan for how the system will scale as traffic increases (e.g., through sharding or load balancing).
Consider strategies for failure recovery and replication.
Common System Design Patterns:
Microservices Architecture:
Breaking down a system into small, independently deployable services that communicate over a network.
Monolithic Architecture:
A single unified codebase where all components of the system are packaged and deployed together.
Client-Server Architecture:
A structure where the server provides services, and the client makes requests.
Master-Slave Architecture:
A design where one node (the master) directs the operations, and other nodes (slaves) follow its instructions.
Event-Driven Architecture:
A system where components react to events, promoting loose coupling and scalability.
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