Design Patterns: Elements of Reusable Object-Oriented Software
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1. Introduction to Design Patterns
Challenge in Designing Reusable Software: Designing flexible and reusable object-oriented software is complex and often requires refinement through reuse and modification.
Patterns as Solutions: Experienced designers reuse solutions (patterns) that solve common problems, making designs more adaptable and reusable.
Patterns in Software and Storytelling Analogy: Just as storytellers follow narrative patterns, designers follow design patterns (e.g., using objects to represent states).
2. Purpose of Design Patterns
Capturing Design Knowledge: Patterns record design experience for reuse, aiding in choosing, documenting, and maintaining flexible software.
Design Patterns Book Goal: To catalog essential design patterns systematically, aiding developers in applying these patterns to new problems effectively.
3. What is a Design Pattern?
Definition: A design pattern describes a recurring design problem and a general solution that can be reused in different situations.
Elements of a Pattern:
Pattern Name: Increases vocabulary and simplifies design discussions.
Problem: Specifies when to apply the pattern.
Solution: An abstract template showing class and object relationships, responsibilities, and collaborations.
Consequences: Describes trade-offs and effects, aiding in decision-making.
4. Key Examples of Design Patterns in Action (Smalltalk MVC)
MVC Example: Model-View-Controller (MVC) triad uses Observer, Composite, and Strategy patterns to decouple elements and improve reusability in user interfaces.
Design Patterns in MVC:
Observer: Used for model-view relationships where the model notifies views of changes.
Composite: Allows complex views to contain nested views.
Strategy: Encapsulates different ways a view responds to user input.
5. Categories of Design Patterns
Creational Patterns: Concern object creation mechanisms (e.g., Factory Method, Singleton).
Structural Patterns: Deal with class and object composition (e.g., Adapter, Composite).
Behavioral Patterns: Define communication between objects (e.g., Observer, Strategy).
6. How Patterns Solve Common Design Problems
Finding Appropriate Objects: Patterns identify less obvious abstractions and help define necessary objects (e.g., Strategy for interchangeable algorithms).
Determining Granularity: Patterns like Flyweight help manage numerous small objects.
Specifying Interfaces: Patterns define important elements and their interactions, guiding interface design.
7. Principles in Pattern Use
Program to an Interface, Not an Implementation: Focus on abstract classes rather than specific implementations, increasing flexibility.
Favor Composition Over Inheritance: Composition allows greater flexibility than inheritance by combining objects at runtime rather than extending classes.
8. Design Pattern Structure and Catalog Organization
Pattern Template: Each pattern has a uniform structure with sections like Intent, Motivation, Applicability, Structure, Participants, Collaborations, Consequences, Implementation, Sample Code, Known Uses, and Related Patterns.
Catalog of Patterns (Examples):
Factory Method: Defines an interface for object creation, allowing subclasses to specify the class of object created.
Observer: Manages dependencies so that changes in one object automatically update others.
Decorator: Attaches additional responsibilities to an object dynamically, offering flexibility in adding features.
9. Approach to Choosing a Design Pattern
Consider Design Problem Solutions: Think about how patterns address issues like object granularity, dependency, and encapsulation.
Refer to Intent Sections: Pattern intent summaries give insight into applicability.
Interrelated Patterns: Some patterns work together, while others offer alternatives for similar problems.
10. Applying Patterns to Different Software Types
Applications: Patterns enhance maintainability and extensibility.
Toolkits and Frameworks: Patterns ensure flexibility and allow component customization in reusable code libraries.
These notes cover the document's main concepts on design patterns, their structure, benefits, and usage guidelines. Let me know if you’d like more detail on any specific pattern or concept.
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